Learning Libgdx

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Learning Libgdx Game Development:

Create your own games!

Game development is a field of interdisciplinary skills, which also makes it a very complex topic in many respects. One decision that usually needs to be made at the beginning of a game development processes to define the kind of computer system or platform the game will be developed for. This does not pose any problems in general but as soon as the game should also be able to run on multiple platforms it will become a developer’s nightmare to maintain several distinct copies of the same game. This is where the Libgdx multi-platform game development framework comes to the rescue!

“Learning Libgdx Game Development” is a practical, hands-on guide that provides you with all the information you need to know about the Libgdx framework as well as game development in general so you can start developing your own games for multiple platforms. You will gradually acquire deeper knowledge of both, Libgdx and game development while you work through twelve easy-to-follow chapters.

The book will walk you through a complete game development cycle by creating the example game Canyon Bunny that is extended with new features over several chapters. These chapters handle specific topics such as organizing resources, managing game scenes and transitions, actors, a menu system, using an advanced physics engine and many more. The chapters are filled with screenshots and/or diagrams to facilitate comprehension.

“Learning Libgdx Game Development” is the book for you if you want to learn how to write your game code once and run it on a multitude of platforms using Libgdx.

What you will learn from this book:

  • Learn about Libgdx and prepare your system for multi-platform game development
  • Speed up your overall productivity with the awesome JVM Code Hot Swapping feature
  • Create a project setup and test the base code required for game building
  • Use Scene2D to create and organize complex menu structures
  • Use the texture packer to automate the creation of texture atlases
  • Replace the default launcher icon with your own app icon
  • Manage and play audio files and add special effects to a game to improve its look and feel
  • Create and use texture atlases for optimized sprite rendering

The book “Learning Libgdx Game Development” is available for purchase at:

Customer Testimonials

  • James Seibel

    Great book

    "[...] This book obviously took a lot of effort. It is methodically and logically organized to help you understand how to create animated games, and includes several data structures and techniques to help you. Very well written, I've already recommended the book to several other people."
  • Heroico “full-time wannabe”

    Great Tutorial. Concise but Comprehensive.

    "I'll keep it short: this book is a marvelous learning material. [...] if you are looking for a fast way to learn game programming in Java, or LibGDX, this will be your best match. [...]"
  • Sebastian

    Great book for game developement with libgdx

    "[...] if you are a complete beginner in software development or have some experience with java this book should help you to get trough."
  • Jason

    Makes a Complex Undertaking Comprehensible

    "The sample game is complex enough that you'll be able to infer how to design your own games with their own special requirements. [...] I highly recommend this book."
  • JW

    Fantastic book about libGDX game development

    "This is a great book. It is well organized and contains a lot of useful information. [...]"
  • Brian Jensen

    Won this book from PACKT Publishing

    "[...] I would recommend this book to someone learning Java and wanting to break into Game Development."
  • Warzecha Maxence

    Very Good!

    "Really good quality and a lot to learn for beginners. End to end game development with advanced "tips" at the end."
  • Mihail Ivanchev

    The perfect choice for all your libGDX endeavors!

    "[...] No matter if you are new to libGDX and looking for the perfect tool for a multi-platform project, you are already acquainted and you want to have a solid libGDX reference around or you want to learn how a game is made – this book is the right choice. [...]"