Canyon Bunny wins at the Android Codefest Berlin

Canyon Bunny has won at the Android Codefest Berlin which is held and sponsored by BeMyApp and Intel Developer Zone.

Intel Codefest Berlin

BeMyApp has posted the results of this event and some details about each winning app on their blog: Android Codefest Berlin: Results on x86 Optimized Android NDK App

In case you’re interested in how we made Canyon Bunny runnable on x86 based Android devices, be sure to check out this post. It will show you what needs to be done to the final project files that come with the book Learning Libgdx Game Development.

New Promotional Video about Gamerald



Merry Christmas

Warm greetings and a merry christmas to all our readers!

libgdx-win

Mr. Lizard and Canyon Bunny wish you a great time with your family and friends!

- The Gamerald Team

Adding Android x86 support to Canyon Bunny

A couple of days ago we updated Canyon Bunny to make it runnable on x86 based Android devices. We thought it might be a good idea to show you how easy it actually is to do that with Libgdx.

Read more

The $5 eBook Bonanza

Hello everyone,

we wanted to let you know about a special christmas event by Packt Publishing that they call the $5 eBook Bonaza.

libgdx-win

Read more

The Ultimate Meeting 2013

Gamerald and Packt Publishing are official sponsors of the Ultimate Meeting 2013.

The demo party will take place in the Hegelsberghalle in Griesheim, Germany between the 27th and 29th of December 2013.

For more information, check out their website over here:
http://2013.tum-party.net/

We wish everyone who will attend the party a lot of fun and good luck with the competitions.

Winners of the Book Give-away

FINALLY! The waiting is over and with it 8 lucky winners have been determined.

libgdx-win

Winner #1: jim has won a free eBook
Winner #2: Marco has won a free eBook
Winner #3: Normunds has won a free Print Copy
Winner #4: Ricardo has won a free eBook
Winner #5: Renan has won a free eBook
Winner #6: Miguel has won a free Print Copy
Winner #7: ad has won a free eBook
Winner #8: 0circle0 has won a free Print Copy

Congratulations to all winners and happy reading!

Also, a big thank you to everyone who has taken part in this book give-away.
We really enjoyed your comments. :-)

Book Give-away for “Learning Libgdx Game Development”

Not that long ago we posted about the recently published book “Learning Libgdx Game Development“, written by Andreas Oehlke.

This might be your lucky day as you now can win a free copy of this book.

If you’re interested, just leave a comment and tell us - in a fancy way – why you’d like to get one.
libgdx-givaway

Prizes to win:

3 x “Learning Libgdx Game Development” – Print Copy
5 x “Learning Libgdx Game Development” – eBook

On November 30, 2013 we will announce the lucky winners on this blog. So better be quick and take your chance now to get a free copy.

The winners will be determined by randomly picking users from the comments and receive either one print copy (shipping to EU/USA only) or eBook.

Good luck!

New Book: Learning Libgdx Game Development

Hello everyone,

this is a special post about the recently published book “Learning Libgdx Game Development“, which is written by Andreas Oehlke. If you are interested in developing your own games in a flexible way and have some basic Java programming skills in your backpack, this book might be just for you. libgdx-monument

The book will guide you through the installation and setup process to quickly get you started on how to make use of the Libgdx framework and develop games that will run on Windows, Linux, Mac OS X, Android, and WebGL-capable Web-Browsers (using HTML5/GWT).

In this book, you will learn in 12 easy-to-follow chapters about the Libgdx framework and a complete development cycle to create the example game Canyon Bunny. For those who are curious what the example app looks like, we have added Canyon Bunny to the Google Play Store.

Table of Contents

  • Chapter 1: Introduction to Libgdx and Project Setup
  • Chapter 2: Cross-platform Development – Build Once, Deploy Anywhere
  • Chapter 3: Configuring the Game
  • Chapter 4: Gathering Resources
  • Chapter 5: Making a Scene
  • Chapter 6: Adding the Actors
  • Chapter 7: Menus and Options
  • Chapter 8: Special Effects
  • Chapter 9: Screen Transitions
  • Chapter 10: Managing Music and Sound Effects
  • Chapter 11: Advanced Programming Techniques
  • Chapter 12: Animations

The book can be directly purchased on the publisher’s website (Packt Publishing).

Alternatively, the book is also available for purchase on the following websites:

New Website Launched!

We’re happy to announce the launch of the new gamerald.com website featuring a fresh and sleek design. In addition, we also added this news blog so you now can easily stay up-to-date by subscribing to our feed using your favorite feed reader.new-website

The comments section below each blog post allows you to share your thoughts and opinions with us and everyone else who visits this blog. Your feedback is really important to us. So, we’d be more than happy to hear from you, whether in a positive or negative way as it will help us to improve our services.